Mediterranean Murder Mystery: Marketing Kills Product on idyllic Spanish Island

In the early 80’s I holidayed in a lovely fishing town on one of the Balearic Islands, an archipelago of Spain. It was bliss. Quiet, peaceful days followed by a relaxed evening stroll around Town hunting for the perfect place to eat.  Choosing the restaurant was as much of the experience as actually dining.  Our rudimentary Spanish and what was, at the time, exotic sounding dishes made the whole thing a voyage of discovery. We would peruse menus, scrutinise the wine list, check out the existing clientele and finally make a selection based on all these things and our mood. After returning, we talked of it often. It was the perfect, as one of my colleagues refers to them, ‘fly and flop’ holiday.

Marketing Begins to Suffocate it’s own Product

We made the mistake of returning some years later. There was little room for building so it hadn’t fallen prey to over development. In fact the beach and the local walks were every bit as relaxing as we remembered. However, the Town had become a battle ground.

It was clear what had happened. One restaurateur, tired of waiting for customers to randomly walk into his establishment erected  a much larger menu board than anyone else. Other’s responded so the Town was awash with ugly over-sized signage. The heat of competition hadn’t stopped there though.  In a level playing field of deals, discounts and enormous menu’s the restaurateurs started sending their staff out each evening to huckster holidaymakers before they walked on elsewhere. As we strolled we were interrupted with information about chef’s specials and one night only deals. Coupons and mini menus were thrust into our hands as we walked. We were even  sometimes accompanied if the desperate seller didn’t feel that we had quite understood the quality of their food or the generosity of their deal. The dining experience had stopped being about the customer and was all about the restaurant. It had stopped being about a relaxing holiday experience (interaction) and was only about filling tables and cash registers (transaction).

In the Absence of Product, Nothing is left But Marketing and Marks

Add a few timeshare touts also in pursuit of their transactions and what was once idyllic was now annoying. What was once a joy of discovery became as irritating as a picnic near a wasps nest. We ended up hiring a car and eating out of Town but the collective opinion was that the quality of the food and service had taken a nose dive too.

A whole Town was behaving like the worst kind of modern marketers. They had forgotten that their value is in meeting the needs of their customers. Their customers, actually holidaymakers, wanted to make their own choice, in their own way largely without interruption. The ‘product’ was a set of interactions, driven by the desire to discover, to explore, to find local dishes. To uncover the best fish in Town or find a rare Rioja whilst promenading and people watching.

Instead a whole Town full of Restaurateurs forgot about good food, great service and reputation. Even in holiday Towns, you get to hear about the good and the bad very quickly. Instead, they fixated on what happened at the end of the meal, their bill, and worked back. We don’t get the transaction unless we remove that random element of discovery and exploration so we will slowly and persistently drive it out. They killed the very thing that their customer came into Town for.

In Memory of the Interaction

I hear that the Town is much quieter now, European holidaymakers favour long haul destinations or stay at home vacations. I am sure though that it is also because they tired of the huckstering. What used to be a warm, and fun experience, a rich set of human interactions became all about the transaction.

Picture: Katherine Le Grice: Mediterranean Village

EA: Why Being Worst Matter More than They Think?

It seems that beating the tobacco companies and those behind environmental negligence to the title of ‘Worst Company in America’ has not been an exercise in humility for Electronic Arts

 

In a statement to Gamer web site Kontaku, EA said “We’re sure that British Petroleum, AIG, Philip Morris, and Halliburton are all relieved they weren’t nominated this year. We’re going to continue making award-winning games and services played by more than 300 million people worldwide.”

 

The statement was described as arrogant and dismissive by Paul Tassi, Forbes contributor. I would add short sighted too.

 

EA are pointing to their worldwide sales achievement to dismiss the vote as inconsequential. However, what they are forgetting in their hubris is that sales is the classic ‘lagging’ indicator. Sales are recorded monthly and publicly announced quarterly and annually in most businesses. Sentiment, on the other hand, is a leading indicator. A dip in employee engagement means that customers are about to become unhappy. A dip in customer sentiment means that your sales are about to be hit. Robert Kaplan and David Norton introduced the business world to this cause-and-effect chain decades ago. Customers drive revenues, your business produces value that your customers love or hate, your staff drive the business, your investment in your staff motivates or demotivates them. Simple but a point that the EA spokesman appears to be missing.

 

Now I don’t know the extent to which gamers are about to extract their ire but I do know when a company has spoken too soon. And EA have. EA should reflect on the feedback. Their customers are telling them that they don’t feel respected, that their culture is corporate over creativity, that they are emptying wallets but giving only the bare minimum back.

 

In the light of that sentiment, they should really not be sitting on laurels made of  last quarter’s or last year’s sales. They are gone. Sentiment like this can gather momentum, capture the imagination of a well connected community and have far reaching consequences down the line.  EA should have thought before they spoke. The impact of  the ignominy behind this award is yet to be felt.